Update 3

CLEANING UP HERO ASSETS 4 Major Hero Assets: My Action Figure (HERO) – needs to be rigged and mesh might need tweaks on proportions to be more rig friendly, Retopo and UV unwrap, figure out how to rig the face. Convertible Mclaren (HERO) – need to be retopo and textured and rigged, thinking of using […]

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Update 2

FIRST PART ANIMATIC UPDATED Rough 3D blockout of first part https://kulinmehta.com/wp-content/uploads/2025/09/KulinMehta_Class7.mp4 Refined Animatic This is about 60% of the full short film https://kulinmehta.com/wp-content/uploads/2025/09/KulinMehta_Class9_temp_v2.mp4 Here is my current shot list. AI Polish to help visualize blockout https://kulinmehta.com/wp-content/uploads/2025/09/Shot2A.mp4 Original https://kulinmehta.com/wp-content/uploads/2025/09/WANv2_good.mp4 WAN VACE Keyframes These are the 5 keyframes I manually batched into comfyui. the gemini logo is

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Update 1

ANIMATIC Rough first pass on Animatic https://kulinmehta.com/wp-content/uploads/2025/09/KM_VFX408_ROUGH_ANIMATIC.mp4 Overall Idea: Transforming myself into a toy collectable/action figure that escapes my packaging and driving a toy car while I explore the room I am in. Goals: Develop a ComfyUI to Houdini Pipeline for speeding up time. Localize all AI generation offline and learn the ways around the

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