Polaroid Disintegration

Responsible for all aspects

Software:

  • Houdini – FX, Layout, Lighting, Rendering
  • Maya – Modeling
  • Substance Painter – Polaroid Textures
  • Nuke – Compositing

Renderer: Redshift in Houdini

Breakdown

Pyro Source Spread Setup

Transferring the Spread to the Polaroid Geo, then deleting by temperature attribute
Setting up Pyro Source Spread. This node requires a temperature attribute which I create in the Temp wrangles.

Pyro Setup

Here I am making a custom velocity for each point by subtracting the points from the center for all the points to push out, I also mix in some curl noise for more variation.
Here I am deleting a range of the temperature attribute. I will use this for scattering points for volume rasterization

Particle Advection Setup

Using a expression from Voxyde I use this to blend the particles velocity to remove stepping from the first second of the simulation

Lighting Setup

Fill
Back
Key
Back (Particles)

Resources + References