Polaroid and Parle G’s
Responsible for Modeling, Layout, Environment, Look Development, Lighting, Rigging, Animation, Compositing.
*Dresser and Frames from polyhaven.
*Hand model from Sketchfab
*Some posters from my good friend Blaze Morgan
Software:
- Maya – Modeling, Animation, Rendering
- Substance Painter – Textures
- Kiri Engine – Photogrammetry
- Plask Motion – Mocap
- After Effects – Compositing
- Premiere Pro – Sound Design
Renderer: Arnold.
Overview
This piece is unlike anything else I’ve made. I modeled the Polaroid and wanted to showcase it in a short film—a slice of life with a meaningful story that feels personal, bringing me comfort and happiness. I also aimed to make it visually striking and memorable, using it as an exercise to push my photorealism and problem-solving skills.