Polaroid and Parle G’s

Responsible for Modeling, Layout, Environment, Look Development, Lighting, Rigging, Animation, Compositing.

*Dresser and Frames from polyhaven.

*Hand model from Sketchfab

*Some posters from my good friend Blaze Morgan

Software:

  • Maya – Modeling, Animation, Rendering
  • Substance Painter – Textures
  • Kiri Engine – Photogrammetry
  • Plask Motion – Mocap
  • After Effects – Compositing
  • Premiere Pro – Sound Design

Renderer: Arnold.

Overview

This piece is unlike anything else I’ve made. I modeled the Polaroid and wanted to showcase it in a short film—a slice of life with a meaningful story that feels personal, bringing me comfort and happiness. I also aimed to make it visually striking and memorable, using it as an exercise to push my photorealism and problem-solving skills.

Beats

Breakdown

Foam Shader