Burnout Update 4 : Finalizing Look-Dev + Comp

Final Render + Comp Work.

PROBLEM: Render times were taking very long and decreasing quality was not something I wanted to do.

 

SOLUTION: Breaking up the pyro and Geo into 2 separate ROPs! This allowed me to set samples accordingly for the pyro and for the geo. This still took lots of time to render, but was overall faster. As a bonus I also used the Arnold NOICE denoiser to denoise my beauty and AOVs that I would need for comping. 

AOVs 

Nuke Script
Final Still