Burnout Update 1 : Research and Testing
Things to keep from original Reference: Shape of burnout, skid marks on asphalt, car model
Things to change: aspect ratio and lighting for a more dramatic mood
For the set up of the burnout effect I am referencing John Kunz’s live streams on how he approached his tire burnout affect. Major differences is that he is using the legacy smoke solver where as I will be using the sparse pyro solver in a DOP network.
I really like how the end product of his render looks and I definitely want to have a similar feel to my render.
This is a first look test using the sparse pyro solver out of the box without any added forces. The dissipation is at .01 to match the lingering feeling of the smoke as seen in the reference.