CLEANING UP HERO ASSETS

4 Major Hero Assets:

My Action Figure (HERO) – needs to be rigged and mesh might need tweaks on proportions to be more rig friendly, Retopo and UV unwrap, figure out how to rig the face.

Convertible Mclaren (HERO) – need to be retopo and textured and rigged, thinking of using the houdini rbd car rig

Lambo (hero) – Need to be retop textured and rigged, once one car gets rigged and figured out this and the porsche should be relatively quick.

Porsche (hero) – Need to be retop textured and rigged, once one car gets rigged and figured out this and the lambo should be relatively quick.

OG PROXY MESH
CLEAN UP IN NOMAD
BALL AND JOINT PREP

I think I will have to re-do my approach to rigging, currently because of proportions and the way the mesh was prepped in NOMAD I believe the mobility of the figure is not enough, lots of inner penetrations that are better to fix now then worry about later. 

The head asset I think I will use from Nomad but the rigging aspect I think I will repose the original mesh and then deconstruct and edit it fully in houdini to get the most appealing rig.

Original
joint reference
new pose
old | new
new pose

Using skeletons and bone deform I was able to get clean deformations on a “better pose”. 

Will boolean and isolate pieces to get a cleaner and nicer looking action figure.

key parts are to make sure shoulders have the most range of motion along with the pelvis. Neck and Wrists/Ankles are also important, the rest will be simple.