CLEANING UP HERO ASSETS
4 Major Hero Assets:
My Action Figure (HERO) – needs to be rigged and mesh might need tweaks on proportions to be more rig friendly, Retopo and UV unwrap, figure out how to rig the face.
Convertible Mclaren (HERO) – need to be retopo and textured and rigged, thinking of using the houdini rbd car rig
Lambo (hero) – Need to be retop textured and rigged, once one car gets rigged and figured out this and the porsche should be relatively quick.
Porsche (hero) – Need to be retop textured and rigged, once one car gets rigged and figured out this and the lambo should be relatively quick.
I think I will have to re-do my approach to rigging, currently because of proportions and the way the mesh was prepped in NOMAD I believe the mobility of the figure is not enough, lots of inner penetrations that are better to fix now then worry about later.
The head asset I think I will use from Nomad but the rigging aspect I think I will repose the original mesh and then deconstruct and edit it fully in houdini to get the most appealing rig.
Using skeletons and bone deform I was able to get clean deformations on a “better pose”.
Will boolean and isolate pieces to get a cleaner and nicer looking action figure.
key parts are to make sure shoulders have the most range of motion along with the pelvis. Neck and Wrists/Ankles are also important, the rest will be simple.